DRAKHYSYS INFINITY WORKBENCH V4.8.8.31

AREA / ACTORS yellow actor = Dialogue/Script edit subject

- Clicking a placed actor in AREA / ACTORS keeps that exact actor yellow.
- The yellow actor now becomes the subject of the DIALOGUES and INTERACTIONS / SCRIPTS editors.
- Selecting an AREA actor no longer changes the CREATURES list selection or stages another CRE in the CREATURES editor.
- The CREATURES tab remains a source/template palette for adding new actors.
- Dialogue/script lookup uses the placed actor ARE overrides first, then the referenced CRE from source override, then Story Maker fallback defaults.
- The top context bar clearly distinguishes the yellow AREA actor edit subject from the CREATURE palette selection.
- Saving a Dialogue with a yellow actor selected applies the dialogue resref to that exact actor in the staged ARE.
- Saving a Script with a yellow actor selected applies the Override script resref to that exact actor in the staged ARE.
- Move/remove safety from V4.8.8.30 is preserved.
- The real game ARE is never modified by these Story Maker operations; only the staged ARE is updated.
